I'm trying to create a map which keeps the camera centered on the player's unit, but uses a regular UI. The trouble is, in this setup the UI ends up taking up about 1/4 of the screen and the player can't see nearly as much below their unit as above. Does anyone know how to set it up so the targeted unit is centered within the uncovered part of the screen only? I am currently using these triggers.
edit* Also, does anyone know how to hide the camera after making it in the galaxy editor, so i can see what's behind it more easily?
For the question concerning showing and hiding cameras: Shift + C
I need some clarification on your first question. You want to offset the camera along the Y-axis, correct? So that your unit is located something like 2/5 from the top of your screen, yes?
I'm trying to create a map which keeps the camera centered on the player's unit, but uses a regular UI. The trouble is, in this setup the UI ends up taking up about 1/4 of the screen and the player can't see nearly as much below their unit as above. Does anyone know how to set it up so the targeted unit is centered within the uncovered part of the screen only? I am currently using these triggers.
@boboboftw: Go
For the question concerning showing and hiding cameras: Shift + C
I need some clarification on your first question. You want to offset the camera along the Y-axis, correct? So that your unit is located something like 2/5 from the top of your screen, yes?
@Kafoso: Go
yes, that is correct.