im making a micro map, and i d like to show apms of each player on a dialog. The map is gona have stages so, what i wanna do is catching the apm within the "fight time" and divide them for the "fight time minutes".
so i basically have 2 things i cant sort out myself here:
1) how to make an efficient trigger to obtain all the useful action of each single player (select unit / unit group, move it, use abilities etc)
2) how to extract the time from a timer into integer/real or whatever
1) You can refer to Real value - Player score - APM
2) I think you can store Mission Time (real value) of the beggining of the fight, and then subtract it from current mission time every period or something (im not aware of any way to make timer counting up or sth).