I currently have my AI setup to make a bunker at a certain point in the game. Now, once the bunker is finished being built, I'm trying to issue an order to load units from two separate teams to get into the bunker. This is what I have so far:
How do i make it so that when scv builds a bunker, that bunker is instantly filled by marines. and when thats done you cant unload the units from the bunker.
any ideas?
I currently have my AI setup to make a bunker at a certain point in the game. Now, once the bunker is finished being built, I'm trying to issue an order to load units from two separate teams to get into the bunker. This is what I have so far:
I eventually realized that the two teams need to share control, so I added this line of code:
However, it still doesn't work :(
The Issue Order action looks fine, I can only guess it's in your integer action...
You could just set a wait for condition (bunker construction progress == true), load all units from unit group into bunker?
Thanks for your reply QMJ.
I JUST figured it out lol. I did the following:
Data Editor -> Abilities - > Bunker - Load-Unload (Bunker) -> Ability - Target Filters -> Checked "Ally"
ARGH! I hate when the smallest thing creates the biggest problems! >_<
Hey this is sort of related.
How do i make it so that when scv builds a bunker, that bunker is instantly filled by marines. and when thats done you cant unload the units from the bunker. any ideas?
anybody?