How do I make the screen image flash for a triggering player?
I have a blood frame ive created for a low health warning for a builder/hero, but when my allies health gets low, I see the blood frame.. it causes anxiety lol at times that it doesnt need to. I end up pulling my builder out of a fight and it wasn't even mine I needed to worry about.
When looking at the action for pulse screen image, I'm not allowed to specify a player or player group. any tips?
cant you just create fullscreen dialog with background image u want? and show/hide it to specific player and you can change transparency dynamicly with loop for specific player aswell to make flash effect.
I suggested this on the clan chat. Create a giant dialog, hide the background and border and everything. Then create a dialog item image. I think the Mist2 image would work well, and you can tint it red; and set its transparancy to 100%. Then when you need to flash the screen for a player, you can fade the dialog item to say, 60% over .1 second, and fade it back to 100% over another .1. What is cool about the Mist2 image, is that you can scale it far larger than the dialog if you want, so the red doesnt come in so far from the edges; and the fade and such. With only a little fidgiting, you can find the exact amount of red you want.
How do I make the screen image flash for a triggering player?
I have a blood frame ive created for a low health warning for a builder/hero, but when my allies health gets low, I see the blood frame.. it causes anxiety lol at times that it doesnt need to. I end up pulling my builder out of a fight and it wasn't even mine I needed to worry about.
When looking at the action for pulse screen image, I'm not allowed to specify a player or player group. any tips?
"You either are doing it, or you are not": Me
Team Genesis: Founder/Leader
Skype: Grasso2012 or Add me in-game 558
Free Model Developing Program: http://www.autodesk.com/education/free-software/maya
cant you just create fullscreen dialog with background image u want? and show/hide it to specific player and you can change transparency dynamicly with loop for specific player aswell to make flash effect.
I suggested this on the clan chat. Create a giant dialog, hide the background and border and everything. Then create a dialog item image. I think the Mist2 image would work well, and you can tint it red; and set its transparancy to 100%. Then when you need to flash the screen for a player, you can fade the dialog item to say, 60% over .1 second, and fade it back to 100% over another .1. What is cool about the Mist2 image, is that you can scale it far larger than the dialog if you want, so the red doesnt come in so far from the edges; and the fade and such. With only a little fidgiting, you can find the exact amount of red you want.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418