Hello everyone, I have a swarm defence map that I'm working on, and I have almost completed the waves for it. Right now the Zergling wave looks like this:
Zergling Spawn
Events
Timer - Every 20.0 seconds of Game Time
Local Variables
Zergling HP = 90000 <Integer>
Zergling Damage = 5 <Integer>
Conditions
Actions
Sound - Play AICommunication_ZergAICommand_264 for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Variable - Modify Zergling count: + 1
Unit - Create Zergling count Zergling for player 15 at Spawn 1 facing Center Point (No Options)
Unit - Create Zergling count Zergling for player 15 at Spawn 2 facing Center Point (No Options)
Unit - Create Zergling count Zergling for player 15 at Spawn 3 facing Center Point (No Options)
Unit - Create Zergling count Zergling for player 15 at Spawn 4 facing Center Point (No Options)
Unit - Order all units in (Idle Units for player 15) to ( Attack targeting Start Location 001) (Replace Existing Orders)
Unit - Set (Unit attached to Region 002) Maximum Life to Zergling HP
So this is the current setup. The last line is the problem. I have tried to do last created unit but it only set the hp of the LAST zergling in the spawn. I'm wondering how to do it either for individual spawns or unit types in general. (e.g. I want ALL zerglings to have 90k hp and not only 1) is there any way of doing this?
Btw this is the more or less figured out one)) also one more question how does one edit the damage instead of health, because there was no such value...
Ok, so I fixed the ling trigger, and figured out more of the editor. Here are my questions:
1. I just messed with some setting, and now when I edit something (foliage) the white layer that shows where foliage can be is gone! How do I fix that?
2. How do I make a real-looking mountain? I tried raising terrain, but it looks like crap. Also how do I make the mountain a wall (so no units can go through)?
3. How do I make a boss bar? (I remember there was a really good tutorial on YT but I can't find it anymore.
Also making a tip whenever a new type of unit is beginning to spawn, but if I try to "insert unit info" it just comes out as "Can attack ground units", and nothing more. How do I make it show the whole stat sheet?
P.S. http://prntscr.com/250zbx Here is what i tested it with, added some pictures and bold font, but removed the ultralisk "unit info". Looks really weird, just having the stats as text, and not as something like this: http://prntscr.com/25100a. Can anyone help me out with this one?
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Hello everyone, I have a swarm defence map that I'm working on, and I have almost completed the waves for it. Right now the Zergling wave looks like this:
Zergling Spawn Events Timer - Every 20.0 seconds of Game Time Local Variables Zergling HP = 90000 <Integer> Zergling Damage = 5 <Integer> Conditions Actions Sound - Play AICommunication_ZergAICommand_264 for (All players) (at 100.0% volume, skip the first 0.0 seconds) Variable - Modify Zergling count: + 1 Unit - Create Zergling count Zergling for player 15 at Spawn 1 facing Center Point (No Options) Unit - Create Zergling count Zergling for player 15 at Spawn 2 facing Center Point (No Options) Unit - Create Zergling count Zergling for player 15 at Spawn 3 facing Center Point (No Options) Unit - Create Zergling count Zergling for player 15 at Spawn 4 facing Center Point (No Options) Unit - Order all units in (Idle Units for player 15) to ( Attack targeting Start Location 001) (Replace Existing Orders) Unit - Set (Unit attached to Region 002) Maximum Life to Zergling HP
So this is the current setup. The last line is the problem. I have tried to do last created unit but it only set the hp of the LAST zergling in the spawn. I'm wondering how to do it either for individual spawns or unit types in general. (e.g. I want ALL zerglings to have 90k hp and not only 1) is there any way of doing this?
Try Last Created Unit Group. Also please put it in
<<code>>
<</code>> tags next time.Use the code tags for the actual code? like this?
Btw this is the more or less figured out one)) also one more question how does one edit the damage instead of health, because there was no such value...
Bump
Try instead of creating "Zergling COUNT" number of zerglings, making a "for each" action and creating one by one.
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Ok, so I fixed the ling trigger, and figured out more of the editor. Here are my questions:
1. I just messed with some setting, and now when I edit something (foliage) the white layer that shows where foliage can be is gone! How do I fix that? 2. How do I make a real-looking mountain? I tried raising terrain, but it looks like crap. Also how do I make the mountain a wall (so no units can go through)? 3. How do I make a boss bar? (I remember there was a really good tutorial on YT but I can't find it anymore.
P.S. Here is a pic of how the map looks now in the editor. http://prntscr.com/24rvfw
Also making a tip whenever a new type of unit is beginning to spawn, but if I try to "insert unit info" it just comes out as "Can attack ground units", and nothing more. How do I make it show the whole stat sheet?
P.S. http://prntscr.com/250zbx Here is what i tested it with, added some pictures and bold font, but removed the ultralisk "unit info". Looks really weird, just having the stats as text, and not as something like this: http://prntscr.com/25100a. Can anyone help me out with this one?