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When I trigger a unit to be moved instantly to point, all of its items are dropped. Is there something I can do to prevent this or is this a glitch.
I didnt test it myself, but it sounds really weird to me. If thats really the case its most likely a glitch.
Sounds weird, when moving unit nothing should change about the unit, not its hp sd behaviors abilities or anything. my guess is its not move instantly but the items may have unusual flags or triggers. try data section??
It is because you have trigger: Unit Enters Region -> Move (Triggering Unit) to Point Your items are also units and they also "enter" specified region. Add some condition like Triggering Unit == hero or something like that.
@maticpl: Go
Thanks a ton! I figured it was something like that!
Funny, I encountered the exact same problem today aswell. This saved me making a thread.
I used points instead of regions though - depends on how your teleportation area looks like. For portals like mine a point is good enough.
When I trigger a unit to be moved instantly to point, all of its items are dropped. Is there something I can do to prevent this or is this a glitch.
I didnt test it myself, but it sounds really weird to me. If thats really the case its most likely a glitch.
Sounds weird, when moving unit nothing should change about the unit, not its hp sd behaviors abilities or anything. my guess is its not move instantly but the items may have unusual flags or triggers. try data section??
It is because you have trigger:
Unit Enters Region ->
Move (Triggering Unit) to Point
Your items are also units and they also "enter" specified region.
Add some condition like Triggering Unit == hero or something like that.
@maticpl: Go
Thanks a ton! I figured it was something like that!
Funny, I encountered the exact same problem today aswell. This saved me making a thread.
I used points instead of regions though - depends on how your teleportation area looks like. For portals like mine a point is good enough.