Add More Debuffs
Events
Unit - Any Unit has Zergling - Toxic Cloud - Damage change Create
Local Variables
Unit = No Unit <Unit>
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Triggering unit) is alive) == True
Then
General - Switch (Actions) depending on (Triggering behavior)
Cases
General - If (Zergling - Toxic Cloud - Damage)
Actions
Unit - Add Aptitude Count[(Get Effect Origin for (Triggering behavior) on (Triggering unit))][1] Zergling - Toxic Cloud - Damage - SPELL to (Triggering unit) from (Triggering unit)
IF the unit dies from the damage off of the buff added here. The game won't register the killing player, being the player. It will register as player -1. See how there is a field FROM (triggering unit). What do I change this to, to have the game register the player who cast the original spell?
IF the unit dies from the damage off of the buff added here. The game won't register the killing player, being the player. It will register as player -1. See how there is a field FROM (triggering unit). What do I change this to, to have the game register the player who cast the original spell?
bump
How is the damaging behavior being applied?
This thread might be useful to you.
@BasharTeg: Go
The original behavior is being applied by the hero. This second buff is a spell power version of the buff.
Update:
I just decided to change how it works completly. It's working fine now. Thx