Might be wrong here, but I believe someone said that that event is bugged. (add a debug message to see if the event ever fires)
Maybe you could do a periodic check that picks all players in the player group Active instead and removes units for any player not in that group.
Edit:
Another thought. The other available options, are Win, Defeat and Tie. Also, the tooltip of the event: "...with the specified victory type."
It's likely that this event is not supposed to catch players leaving the game without a victory type. I'd assume a player defaults to Loss when they leave, but maybe not.
Perhaps if you add "UI - Player Any Player selected Quit Button on the Game Menu Dialog" as an additional event (or maybe you only need this one) to catch pleyers leaving your game. Like this:
It simply doesnt work... the abandoned unit remains on the map and it's allies have the controll over it.
Might be wrong here, but I believe someone said that that event is bugged. (add a debug message to see if the event ever fires)
Maybe you could do a periodic check that picks all players in the player group Active instead and removes units for any player not in that group.
Edit:
Another thought. The other available options, are Win, Defeat and Tie. Also, the tooltip of the event: "...with the specified victory type."
It's likely that this event is not supposed to catch players leaving the game without a victory type. I'd assume a player defaults to Loss when they leave, but maybe not.
Perhaps if you add "UI - Player Any Player selected Quit Button on the Game Menu Dialog" as an additional event (or maybe you only need this one) to catch pleyers leaving your game. Like this: