Currently, if the player's mouse is over the game's UI console (minimap, command panel, etc) then any mouse move event triggers won't fire. Is there a way to temporarily disable this and allow mouse move events to fire when over the console? Even if it results in completely disables all of the console's functionality. It would only be for a brief period.
That would be my last resort as it would flicker the whole Game UI.
I found by adding <AcceptsMouse val="false"/> to each panel in the layouts I get the desired effect I'm looking for, but that is permanent. Is there a way to accomplish this via catalogs so that I can turn the "AcceptsMouse" on and off via triggers?
No, there is no way. There is a huge workaround you can do with your getresolution library where you would define an area that would be "dead space" for the mouse if it enters that area.
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Project Rise of Nigma
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Currently, if the player's mouse is over the game's UI console (minimap, command panel, etc) then any mouse move event triggers won't fire. Is there a way to temporarily disable this and allow mouse move events to fire when over the console? Even if it results in completely disables all of the console's functionality. It would only be for a brief period.
Thanks.
@desiderius1: Go
You can hide the Game UI completely for individual players. Would that work?
That would be my last resort as it would flicker the whole Game UI.
I found by adding <AcceptsMouse val="false"/> to each panel in the layouts I get the desired effect I'm looking for, but that is permanent. Is there a way to accomplish this via catalogs so that I can turn the "AcceptsMouse" on and off via triggers?
Here is an example for the minimap:
If not is there a way to turn on/off custom layouts in-game?
@desiderius1: Go
No, there is no way. There is a huge workaround you can do with your getresolution library where you would define an area that would be "dead space" for the mouse if it enters that area.