I have something for you to help me fix. Basically, I finally got a working antiblock system in my map that works both ways. It's like the one you made for me awhile back, but remade from scratch by myself. The system works, except it has a few blank spots. These spots are located wherever I actually place the pathing blockers momentarily. I don't know why my trigger isn't detecting a block, but it apparently isn't. I did some testing and found out that this issue occurs when I have several of these antiwalling actions queued in my trigger. But I can't think of a workaround. Here - test my map out yourself, wall along the horizontal lane just outside the grass from where you start, notice how my trigger allows it? Now try the same wall on the vertical lane in the same place. Trigger doesn't allow it.
I have a bunch of antiwalling triggers in there, just variations of the original. See what you can make of it.
Could you make tracelines that work from normal RTS view? I'm thinking tracelines are what I need. Basically if you use an ability that targets it checks the path and sees if you are in line of sight of the target. If something is inbetween it will apply the impact actor or effect there. Could you place notes so I can try to learn from it?
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I'm having trouble figuring out how to retain the unit's percentage health when morphing. Right now they all heal to full.
Thanks so much
I have something for you to help me fix. Basically, I finally got a working antiblock system in my map that works both ways. It's like the one you made for me awhile back, but remade from scratch by myself. The system works, except it has a few blank spots. These spots are located wherever I actually place the pathing blockers momentarily. I don't know why my trigger isn't detecting a block, but it apparently isn't. I did some testing and found out that this issue occurs when I have several of these antiwalling actions queued in my trigger. But I can't think of a workaround. Here - test my map out yourself, wall along the horizontal lane just outside the grass from where you start, notice how my trigger allows it? Now try the same wall on the vertical lane in the same place. Trigger doesn't allow it.
I have a bunch of antiwalling triggers in there, just variations of the original. See what you can make of it.
Edit: I think I got it. nvm...
Nevermind.
Could you make tracelines that work from normal RTS view? I'm thinking tracelines are what I need. Basically if you use an ability that targets it checks the path and sees if you are in line of sight of the target. If something is inbetween it will apply the impact actor or effect there. Could you place notes so I can try to learn from it?