my map is rdy! I dont understand ur trigger not full till now but itryed and tryed and tryed and....now i got a ready fine working map and all triggers in it can be copy/paste in to every other map! Thats great so far, big TY!
now i got a last problem: With my solution its just a 2 Player Map. The triggers dont support 2v2, 3v3, etc. I use to give the players terrazine.
I need a trigger wich counts every Terrazine amounts of all aktive Players in a team together and if 1 player leaves, his terrazine amount should not get lost!
i up the map, so u have maybe a better solution in the basics.
haha its ok death its weird that you cant apply order move to it even though its a unit i even tried adding the move to its command card/abilitys >.< but i worked around it with creating a new unit of type unit with an actor that used the projectiles model and mover
1: I have an RPG map starring a changeling and I want to use an Overseer - Spawn Changeling ability as the respawn. I gave Spawn Changeling a charge counter (start with 1, max 1). How do I give the Overseer a Spawn Changeling charge when any hero belonging to the player dies?
2: One of my heroes has the Raven - Place Auto-Turret ability, but I want to limit it to one active at a time. How do I destroy the old turret when a new on is placed?
1: I have an RPG map starring a changeling and I want to use an Overseer - Spawn Changeling ability as the respawn. I gave Spawn Changeling a charge counter (start with 1, max 1). How do I give the Overseer a Spawn Changeling charge when any hero belonging to the player dies?
What about using a requirement, similar to the Mothership, instead of charges?
Quote:
2: One of my heroes has the Raven - Place Auto-Turret ability, but I want to limit it to one active at a time. How do I destroy the old turret when a new on is placed?
a map-wide search area effect, searching for the turret using validators and executing a lethal effect on it, or a trigger, which triggers when casting the spell and picks all turrets of that player and kills them.
What about using a requirement, similar to the Mothership, instead of
charges?
a map-wide search area effect, searching for the turret using validators
and executing a lethal effect on it, or a trigger, which triggers when
casting the spell and picks all turrets of that player and kills them.
I tried altering the mothership requirement by replacing the mothership alias with changeling, and attached the requirement to the ability command, but it doesnt seem to be preventing it. might it have to do with my trigger disabling tech requirements?
Sorry for everyone who's been waiting for a response, life has been busy. I'll be getting to everything tonight.
its ok i wasnt demanding just wondering for some knowledge in my brain as to why it didnt work and a work around no rush :)
@ Xel_Naga towers:
my map is rdy! I dont understand ur trigger not full till now but itryed and tryed and tryed and....now i got a ready fine working map and all triggers in it can be copy/paste in to every other map! Thats great so far, big TY!
now i got a last problem: With my solution its just a 2 Player Map. The triggers dont support 2v2, 3v3, etc. I use to give the players terrazine. I need a trigger wich counts every Terrazine amounts of all aktive Players in a team together and if 1 player leaves, his terrazine amount should not get lost!
i up the map, so u have maybe a better solution in the basics.
@Darkenesis: Go
Here you go.
@Belymar: Go
Here you go.
@zeropoints: Go
I can rotate the missile but for the life of me, I cannot move it after creating it, sorry!
@deathtorn: Go
You coming on MSN? :P
@Emnesia: Go
Yes, yes. ಠ_à²
@Conradjd: Go
Send me a PM with the aura behavior names, and such.
haha its ok death its weird that you cant apply order move to it even though its a unit i even tried adding the move to its command card/abilitys >.< but i worked around it with creating a new unit of type unit with an actor that used the projectiles model and mover
@zeropoints:
I'm glad you figured it out.
turns out i didnt need it though >.< there was a solution to what i wanted through data editor :( after ages of trying both ways
Hi, I have a couple questions.
1: I have an RPG map starring a changeling and I want to use an Overseer - Spawn Changeling ability as the respawn. I gave Spawn Changeling a charge counter (start with 1, max 1). How do I give the Overseer a Spawn Changeling charge when any hero belonging to the player dies?
2: One of my heroes has the Raven - Place Auto-Turret ability, but I want to limit it to one active at a time. How do I destroy the old turret when a new on is placed?
What about using a requirement, similar to the Mothership, instead of charges?
a map-wide search area effect, searching for the turret using validators and executing a lethal effect on it, or a trigger, which triggers when casting the spell and picks all turrets of that player and kills them.
I tried altering the mothership requirement by replacing the mothership alias with changeling, and attached the requirement to the ability command, but it doesnt seem to be preventing it. might it have to do with my trigger disabling tech requirements?
I would like to have a Harvester counter and an APM counter in my map, can you help? i havent used the trigger editor so much.
@Fender187: Go
This shouldn't be an issue, I'll get that completed when I get home tonight.
@Coexistence: Go
You can actually handle all of that with triggers rather than data, a number of different ways. Would you like me to create an example?
I would love an example. The Trigger window has me quite lost.
@Coexistence: Go Here you are.