Hello! I'm quite skilled in the Trigger editor section of the GE, but i have nothing to apply that to. If you need something that you can't do, for triggers, I will help you out. Make a reply, with a description of what you want, and i will get back to you ASAP. I'm also willing to help out people over Ventrillo, and MSN, if you would like to receive help through either, send me a PM. If you need work for a specific map and PM it to me, it will be done much faster than if I have to create everything from scratch.
hey deathtorn, i have a request for you, it is not exactly a project but more of a learning experience for me. I am making a map and it has no AI and no objective, its like a survival map, and i need a trigger that will allow me to keep time in a corner window and when the time reaches a certain point, end the game with a victory for the player, and the final time they survived needs to be on the victory screen.
I'd really like it if you could do Tower Defense Triggers for me. With the waves spawn and everything, I don't have any idea how to do it besides making a variable...If it's possible you could do that for me so I can learn from that that would be awesome!
hey deathtorn, i have a request for you, it is not exactly a project but more of a learning experience for me. I am making a map and it has no AI and no objective, its like a survival map, and i need a trigger that will allow me to keep time in a corner window and when the time reaches a certain point, end the game with a victory for the player, and the final time they survived needs to be on the victory screen.
I'd really like it if you could do Tower Defense Triggers for me. With the waves spawn and everything, I don't have any idea how to do it besides making a variable...If it's possible you could do that for me so I can learn from that that would be awesome!
All that is in there is the waves, and the win/loss criteria. I tried to make it simple, so that you might understand some of it, by not using action definitions and such.
If you don't mind...what are action definitions. >< Defining an action? If so, you can add that...If that is what I am thinking about...Umm...I'm very sorry, I didn't think you would get this done so fast...would you mind adding a leaderboard? =/
P.S Thanks for the triggers, I think I am starting to understand how the waves work.
Me and my buddy are making an urban combat RTS map, anyway we've been racking our brains on this for a little while now, we need to make an AC130 style effect from call of duty.
basically what needs to happen is:
-pick 1 random player from all active players
-spawn an uncontrolable battle cruiser to go from one end of the map to the other, maybe make it spawn in a random spot on the edge and fly to a random spot on the opposite edge.
-while it is flying the randomly chosen player will be able to control the turret (first person shooter) with a rail gun (sniper shot graphic and siegetank sound if possible) after the battle cruiser flies by kills some enemy players the chosen players camera needs to be set back to default and the BC is removed
if you can set up this system for us we'll give you credit when we publish it on bnet and try to get some recognition, also if you would like to do other triggers for our project let me know, we're going to be doing alot of these kinds of random events.
Me and my buddy are making an urban combat RTS map, anyway we've been racking our brains on this for a little while now, we need to make an AC130 style effect from call of duty.
basically what needs to happen is:
-pick 1 random player from all active players -spawn an uncontrolable battle cruiser to go from one end of the map to the other, maybe make it spawn in a random spot on the edge and fly to a random spot on the opposite edge. -while it is flying the randomly chosen player will be able to control the turret (first person shooter) with a rail gun (sniper shot graphic and siegetank sound if possible) after the battle cruiser flies by kills some enemy players the chosen players camera needs to be set back to default and the BC is removed
if you can set up this system for us we'll give you credit when we publish it on bnet and try to get some recognition, also if you would like to do other triggers for our project let me know, we're going to be doing alot of these kinds of random events.
I'm going to need the actual map for implementation, send me the map in a PM.
If you don't mind...what are action definitions. >< Defining an action? If so, you can add that...If that is what I am thinking about...Umm...I'm very sorry, I didn't think you would get this done so fast...would you mind adding a leaderboard? =/
P.S Thanks for the triggers, I think I am starting to understand how the waves work.
Done. If you need anything else, let me know in a PM.
I have attached the latest file here below, Its still very rough around the edges but I think you can do this without a problem, please have it be triggered by typing a phrase in like "testing" we can add the random timer thing ourselves
I've been wondering if this was possible. A new armor system and damage system.
For armor it would work like this
100*[1-(2500/2500+armor)]
For the damage I have items that both add damage and percentage of damage so this formula would work nicely
(Flat Damage Bonuses + Base Damage) * (1 + Sum of Percentage Damages) = New Damage
So hero A has a weapon that adds 25 damage and already starts with 50 damage and has an item that adds 50% damage would be something like this
(25+50)*(1+0.5)=112.5
looks epic key but whats the 2500/2500 for? and for final line u said "(25+50)*(1+0.5)=112.5".
wouldn't it be (1-1.5) because of the "-" in [1-(2500/2500+armor)]
unless i misunderstood it :P
If you could look at my thread "Disable Smart Pathing?" (it's in this section, 2 pages long), and see if you can come up with a solution that would seriously be amazing. I'd post the gist of it here, but it would probably be better to read all the stuff posted in there to see whats been done and tried etc.
I have attached the latest file here below, Its still very rough around the edges but I think you can do this without a problem, please have it be triggered by typing a phrase in like "testing" we can add the random timer thing ourselves
I added the event, but not with the first person, because that would require a turret attached on top of the hyperion, and it would need a FPS engine. My variation of that is pretty good, I think. If you really want the FPS part of it, Send me a PM.
I've been wondering if this was possible. A new armor system and damage system.
For armor it would work like this
100*[1-(2500/2500+armor)]
For the damage I have items that both add damage and percentage of damage so this formula would work nicely
(Flat Damage Bonuses + Base Damage) * (1 + Sum of Percentage Damages) = New Damage
So hero A has a weapon that adds 25 damage and already starts with 50 damage and has an item that adds 50% damage would be something like this
(25+50)*(1+0.5)=112.5
If you could look at my thread "Disable Smart Pathing?" (it's in this section, 2 pages long), and see if you can come up with a solution that would seriously be amazing. I'd post the gist of it here, but it would probably be better to read all the stuff posted in there to see whats been done and tried etc.
Thanks!
I have an idea, but I would need the map, or at least the terrain to give it a shot.
ye it is anti walling once you get the map disable his while loop in the trigger otherwise it gonna be epic lag when you try test it. :P soz star im not the one to solve it :(
Quick question, is this supposed to be an anti-walling system?
More or less. It's complicated, it would be best if you read my other thread on this issue. You also need to disable shift queuing orders for the players in-game somehow... afaik...
More or less. It's complicated, it would be best if you read my other thread on this issue. You also need to disable shift queuing orders for the players in-game somehow... afaik...
I read the topic. I'm just going to make an anti walling system.
I read the topic. I'm just going to make an anti walling system.
Aight, just make sure it works good. If you want, you can turn on all the lanes by changing all the other players to computers to see how the full map interacts. I'm going to bed for now, I'll check back in the morning etc. Thanks :D
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Hello! I'm quite skilled in the Trigger editor section of the GE, but i have nothing to apply that to. If you need something that you can't do, for triggers, I will help you out. Make a reply, with a description of what you want, and i will get back to you ASAP. I'm also willing to help out people over Ventrillo, and MSN, if you would like to receive help through either, send me a PM. If you need work for a specific map and PM it to me, it will be done much faster than if I have to create everything from scratch.
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hey deathtorn, i have a request for you, it is not exactly a project but more of a learning experience for me. I am making a map and it has no AI and no objective, its like a survival map, and i need a trigger that will allow me to keep time in a corner window and when the time reaches a certain point, end the game with a victory for the player, and the final time they survived needs to be on the victory screen.
Thx
@deathtorn: Go
I'd really like it if you could do Tower Defense Triggers for me. With the waves spawn and everything, I don't have any idea how to do it besides making a variable...If it's possible you could do that for me so I can learn from that that would be awesome!
I think this is what you're asking for.
All that is in there is the waves, and the win/loss criteria. I tried to make it simple, so that you might understand some of it, by not using action definitions and such.
@deathtorn: Go
If you don't mind...what are action definitions. >< Defining an action? If so, you can add that...If that is what I am thinking about...Umm...I'm very sorry, I didn't think you would get this done so fast...would you mind adding a leaderboard? =/
P.S Thanks for the triggers, I think I am starting to understand how the waves work.
Me and my buddy are making an urban combat RTS map, anyway we've been racking our brains on this for a little while now, we need to make an AC130 style effect from call of duty.
basically what needs to happen is:
-pick 1 random player from all active players -spawn an uncontrolable battle cruiser to go from one end of the map to the other, maybe make it spawn in a random spot on the edge and fly to a random spot on the opposite edge. -while it is flying the randomly chosen player will be able to control the turret (first person shooter) with a rail gun (sniper shot graphic and siegetank sound if possible) after the battle cruiser flies by kills some enemy players the chosen players camera needs to be set back to default and the BC is removed
if you can set up this system for us we'll give you credit when we publish it on bnet and try to get some recognition, also if you would like to do other triggers for our project let me know, we're going to be doing alot of these kinds of random events.
I'm going to need the actual map for implementation, send me the map in a PM.
Done. If you need anything else, let me know in a PM.
I have attached the latest file here below, Its still very rough around the edges but I think you can do this without a problem, please have it be triggered by typing a phrase in like "testing" we can add the random timer thing ourselves
I've been wondering if this was possible. A new armor system and damage system.
For armor it would work like this
100*[1-(2500/2500+armor)]
For the damage I have items that both add damage and percentage of damage so this formula would work nicely
(Flat Damage Bonuses + Base Damage) * (1 + Sum of Percentage Damages) = New Damage
So hero A has a weapon that adds 25 damage and already starts with 50 damage and has an item that adds 50% damage would be something like this
(25+50)*(1+0.5)=112.5
looks epic key but whats the 2500/2500 for? and for final line u said "(25+50)*(1+0.5)=112.5".
wouldn't it be (1-1.5) because of the "-" in [1-(2500/2500+armor)]
unless i misunderstood it :P
If you could look at my thread "Disable Smart Pathing?" (it's in this section, 2 pages long), and see if you can come up with a solution that would seriously be amazing. I'd post the gist of it here, but it would probably be better to read all the stuff posted in there to see whats been done and tried etc.
Thanks!
I added the event, but not with the first person, because that would require a turret attached on top of the hyperion, and it would need a FPS engine. My variation of that is pretty good, I think. If you really want the FPS part of it, Send me a PM.
Hmm, What's the point?
I have an idea, but I would need the map, or at least the terrain to give it a shot.
@deathtorn: Go
Aight, here's the map in it's current state (It's very... not finished but the terrain looks pretty crazy imo)
Quick question, is this supposed to be an anti-walling system?
ye it is anti walling once you get the map disable his while loop in the trigger otherwise it gonna be epic lag when you try test it. :P soz star im not the one to solve it :(
thank you very much! would you be able to attach a turret to the bottom of it for me? im really a terrainer/idea machine kinda dude
More or less. It's complicated, it would be best if you read my other thread on this issue. You also need to disable shift queuing orders for the players in-game somehow... afaik...
I read the topic. I'm just going to make an anti walling system.
Unless it can be done with triggers, no.
Aight, just make sure it works good. If you want, you can turn on all the lanes by changing all the other players to computers to see how the full map interacts. I'm going to bed for now, I'll check back in the morning etc. Thanks :D