I'm a novice. And I have no idea what is wrong with this trigger.
Basically, I just want a unit to be moved out of Area1 and put in Area 2. This is triggered when another unit enters a Beacon to "Release this unit" and take its place (Something like that).
Unit Group - Pick each unit in (Any units in AREA1 owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most 1) and do (Actions)
Actions
Unit - Move (Picked unit) instantly to (Center of AREA2) (No Blend)
It's simple. but the Unit I want to move just stays there in the area. It is just an unediteded probe. Not "Missle, Dead, Hidden", it is owned by player 1. It is 1 unit.
Try it with "at most any amount" and see if that works.
Also make sure the trigger is even activating by having it display a text message or something like that.
If you still have trouble, select the whole trigger, right-click and choose "copy as text" and paste it here inside code tags (by clicking the button on the reply window that looks like a gear with a couple of squares). Then we can take a closer look at it.
I'm a novice. And I have no idea what is wrong with this trigger.
Basically, I just want a unit to be moved out of Area1 and put in Area 2. This is triggered when another unit enters a Beacon to "Release this unit" and take its place (Something like that).
Unit Group - Pick each unit in (Any units in AREA1 owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most 1) and do (Actions)
Actions
Unit - Move (Picked unit) instantly to (Center of AREA2) (No Blend)
It's simple. but the Unit I want to move just stays there in the area. It is just an unediteded probe. Not "Missle, Dead, Hidden", it is owned by player 1. It is 1 unit.
:(
Try it with "at most any amount" and see if that works.
Also make sure the trigger is even activating by having it display a text message or something like that.
If you still have trouble, select the whole trigger, right-click and choose "copy as text" and paste it here inside code tags (by clicking the button on the reply window that looks like a gear with a couple of squares). Then we can take a closer look at it.
@WhiskyEU: Go
Is the unit owned by player 1?