I made a Text variable where I wrote a little tutorial in to get you started with the game. However, when I put that text in a label dialog item, I get a little text line with "param/value/" and some code. This is only when I use large text values like that. Is there any way around? Or can I use something else than an dialog to show the large text nicely?
I think I had the same problem at some point: Just make it a string variable instead of text. The dialog should still accept it. At least that's how I fixed it. :-)
Yea try using a string I'm not sure how it will work out for you, I'm using fairly large text value and not having a problem, so I think the problem may lie elsewhere, post the trigger if you get a chance.
To use a string just use the "convert string to text" function in your text field
Hi all,
I made a Text variable where I wrote a little tutorial in to get you started with the game. However, when I put that text in a label dialog item, I get a little text line with "param/value/" and some code. This is only when I use large text values like that. Is there any way around? Or can I use something else than an dialog to show the large text nicely?
Thank you!
@magnificence7: Go
I think I had the same problem at some point: Just make it a string variable instead of text. The dialog should still accept it. At least that's how I fixed it. :-)
@Obatztrara: Go
Yea try using a string I'm not sure how it will work out for you, I'm using fairly large text value and not having a problem, so I think the problem may lie elsewhere, post the trigger if you get a chance.
To use a string just use the "convert string to text" function in your text field
Probably a localization issue. However, if you made it in your map, i'm not sure how it would have happened :/