Hi I'm having some nydus issues: It partially does what I want, but when two units simultaneously enter the region, the trigger will account for each unit, thus making two nydus instead of one. How can I fix this to a more detailed level? thx
Exactly what FunBotan said. I made this very same nydus worm mistake in one of my first maps. Since you're waiting 2 seconds before turning the trigger off, any unit that enters the region will trigger this during that 2 seconds before it is turned off. So moving turn current trigger to the top of the actions will fix it.
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Hi I'm having some nydus issues: It partially does what I want, but when two units simultaneously enter the region, the trigger will account for each unit, thus making two nydus instead of one. How can I fix this to a more detailed level? thx
This is what I have so far:
@theworldofdustoerba: Go Add a condition to the event, "If units in region is <1", or maybe <=1, not sure, try both.
how do i make that condition
Move the last line
to the top of the trigger, I mean to the first line (don't worry, it won't do any harm to the trigger itself). It always works for me.
Exactly what FunBotan said. I made this very same nydus worm mistake in one of my first maps. Since you're waiting 2 seconds before turning the trigger off, any unit that enters the region will trigger this during that 2 seconds before it is turned off. So moving turn current trigger to the top of the actions will fix it.