I've been using the bully triggers along with the campaign AI to make a pair of very limited computers that will make units and attack eachother. I've been stuck, though. I want them to create Extractors at a certain point in middle of the game. I've been able to make them build the Extractors using the Build trigger, but they don't rebuild them when they're destroyed, which is a pretty big problem. The Bully trigger I've been using for other units doesn't work for Extractors. They just don't build them.
So far I've been working around this issue with the primary bases by simply creating the Extractors in the editor and destroying them when the game starts. This wouldn't work for the Extractors I want them to create when they expand to new bases, of course. Is there something I can do to make them expand and rebuild destroyed Extractors at the expansion?
You constantly re-order that they have the correct number of extractors every time you refresh their build order. If any are destroyed they will rebuild them in the priority specified by the build order.
I've been using the bully triggers along with the campaign AI to make a pair of very limited computers that will make units and attack eachother. I've been stuck, though. I want them to create Extractors at a certain point in middle of the game. I've been able to make them build the Extractors using the Build trigger, but they don't rebuild them when they're destroyed, which is a pretty big problem. The Bully trigger I've been using for other units doesn't work for Extractors. They just don't build them.
So far I've been working around this issue with the primary bases by simply creating the Extractors in the editor and destroying them when the game starts. This wouldn't work for the Extractors I want them to create when they expand to new bases, of course. Is there something I can do to make them expand and rebuild destroyed Extractors at the expansion?
You constantly re-order that they have the correct number of extractors every time you refresh their build order. If any are destroyed they will rebuild them in the priority specified by the build order.
@ImperialGood: Go
I was hoping I wouldn't have to do that. If there's nothing else, guess it can't be helped.