Im trying to make a system where every unit is enemy to every other unit. To do that i would need to:
a)Trigger them to attack closest unit (which i want to avoid)
b)Have around 30 players
Any ideas?
Might be easier to do the opposite, make them not able to attack units with a certain buff, and attack everything else. At least if there are teams of unit groups.
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Im trying to make a system where every unit is enemy to every other unit. To do that i would need to: a)Trigger them to attack closest unit (which i want to avoid) b)Have around 30 players Any ideas?
fake it, make weapons scan and attack allies, change colour of selection radius to red
Is it possible with multiple unit groups though?
Yah just make the different sets have a blank behavior and a trigger to read them but if you mean mor ethe15 players in lobby well that's im possible.
@ZenonMalinowski: Go
you have to use behaviours to replace weapons which are able to attack units with a certain buff only, then unit groups should be possible
@FunkyUserName: Go
thanks! gonna try it
@FunkyUserName: Go
Might be easier to do the opposite, make them not able to attack units with a certain buff, and attack everything else. At least if there are teams of unit groups.