I want to spawn a zergling but the space is so small that you would see it pop up out of nowhere. So I thought I'll make a burrowed one. I tell it to unburrow then to attack any random living unit. It unburrows but it doesn't attack anything. Any advice?
Any ideas. Also the guy that said he tried it, it doesn't look like you're spawning the zergling burrowed. It's a selected unit. I want to spawn a zergling that is burrowed.
While I'm on the subject of units and orders how would I make a security gate close after a certain amount of time?
I don't know how you got that to work miheinen. A burrowed zergling cannot be ordered to move or attack since those orders are disabled. I made this work by adding a brief wait before the attack/move order.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I want to spawn a zergling but the space is so small that you would see it pop up out of nowhere. So I thought I'll make a burrowed one. I tell it to unburrow then to attack any random living unit. It unburrows but it doesn't attack anything. Any advice?
Well I quickly tried that with
and it worked without a problem. Maybe you should post your trigger to have a look at that.
You could also try giving the Zergling multiple instructions by using "After Existing Orders".
@miheinen: Go
How do I post my trigger like that?
select trigger stuff, copy as text. Then you can paste it here
That's what I'm trying to use. except change the zergling to zergling(burrowed) I was testing the map out with normal zerglings.
EDIT: I'm thinking of changing the points into one region and have 3 burrowed zerglings pop up randomly, would that be cooler?
Any ideas. Also the guy that said he tried it, it doesn't look like you're spawning the zergling burrowed. It's a selected unit. I want to spawn a zergling that is burrowed.
While I'm on the subject of units and orders how would I make a security gate close after a certain amount of time?
I don't know how you got that to work miheinen. A burrowed zergling cannot be ordered to move or attack since those orders are disabled. I made this work by adding a brief wait before the attack/move order.