The issue to me is strange. It works how I want except one thing.
Events
Unit - Any unit enters region X
Local Variables
Conditions
Actions
General - If (Conditions) Then do (Actions) Else do (Actions)
If
Unit type of (Triggering Unit)) == SCV
Then
Unit - Move (Triggering unit) instantly to Region Y (No Blend)
Unit - Order All units (Any units in (Entire map) Owned by player (Triggering player) matching Excluded: Self, worker, missile, dead, hidden, invulnerable, with at most Any Amount) To (Attack Targeting Region A) (Replace existing orders)
As I said, this does what I want it to, Except When it moves the scv instantly he continues to try and enter the region I initally sent him to. Almost as if there is some sort of friction. The region is close, he enters it around 5 or 6 times. I want him to go back to his initial spot and stay, unless I shift click him in game and tell him to continously enter that region.
Second. This actually isn't regarding the first problem, but the only other issue I have is that.
( And haven't successfully or even close to trigger it )
In Sc1 there was an easy trigger to execut that was something like. Player commands exactly 0, create 1 UNIT for Triggering player at location. I can't seem to find anything like this.
Actually I was wrong about that first part. Once your SCV spawns Issue an Order to make him Stop. He is still moving towards that region because he hasn't reached where you have clicked yet.
The issue to me is strange. It works how I want except one thing.
Events
Unit - Any unit enters region X
Local Variables
Conditions
Actions
General - If (Conditions) Then do (Actions) Else do (Actions)
If
Unit type of (Triggering Unit)) == SCV
Then
Unit - Move (Triggering unit) instantly to Region Y (No Blend)
Unit - Order All units (Any units in (Entire map) Owned by player (Triggering player) matching Excluded: Self, worker, missile, dead, hidden, invulnerable, with at most Any Amount) To (Attack Targeting Region A) (Replace existing orders)
As I said, this does what I want it to, Except When it moves the scv instantly he continues to try and enter the region I initally sent him to. Almost as if there is some sort of friction. The region is close, he enters it around 5 or 6 times. I want him to go back to his initial spot and stay, unless I shift click him in game and tell him to continously enter that region.
Second. This actually isn't regarding the first problem, but the only other issue I have is that. ( And haven't successfully or even close to trigger it ) In Sc1 there was an easy trigger to execut that was something like. Player commands exactly 0, create 1 UNIT for Triggering player at location. I can't seem to find anything like this.
@PreTenD: Go I have your Spawn Unit Score ready.
Actually I was wrong about that first part. Once your SCV spawns Issue an Order to make him Stop. He is still moving towards that region because he hasn't reached where you have clicked yet.
Awesome. Thanks dude, A lot of good info there. :)
@PreTenD: Go
Your welcome!