I have this situation : I'm working on a mod, containing two libraries having the following IDs : Proj and Vect. The Proj library uses functions of the Vect library. Unfortunately, the Proj library seems to be included before the other one. And there is my problem.
A solution is to create a custom script in the Proj library containing this code :
include"Base.SC2Data/LibVect.galaxy";
But when launching the map, I get an error because I also use Vect functions in another sub mod, and the map tries to load again the Vect library, resulting in a duplicated code error.
I don't want to create another mod for the Vect library, because working with too many mods is boring and takes space in your Battle.Net account maps/mods uploads limitations. I just want my Vect library to be loaded before the Proj one.
Any idea on how I could fix this "issue" ?
Thanks. :)
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Hey there,
I have this situation : I'm working on a mod, containing two libraries having the following IDs : Proj and Vect. The Proj library uses functions of the Vect library. Unfortunately, the Proj library seems to be included before the other one. And there is my problem.
A solution is to create a custom script in the Proj library containing this code :
But when launching the map, I get an error because I also use Vect functions in another sub mod, and the map tries to load again the Vect library, resulting in a duplicated code error.
I don't want to create another mod for the Vect library, because working with too many mods is boring and takes space in your Battle.Net account maps/mods uploads limitations. I just want my Vect library to be loaded before the Proj one.
Any idea on how I could fix this "issue" ?
Thanks. :)