I have a problem in my game where somehow my triggers get corrupted after you respawn about 15 times. it says too many strings in the error but im not sure how to fix it.
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You could start out by copying the triggers related to respawning. Select the entire trigger(Ctrl+A) and copy it as text(Ctrl+Shift+C) and paste it here.
Unit - Any Unit uses Hero - Hero - Respawn at Generic1 - Any stage (Ignore shared abilities)
Variable - Set Respawn Storage[(Triggering player)] = (Triggering unit)
Environment - Create a Small Protoss explosion at (Position of (Triggering unit))
Unit - Move (Triggering unit) instantly to (Triggering ability target point) (No Blend)
Unit - Remove 1 Valerian02a - Incapacitated from (Triggering unit) from player (Triggering player)
thats all it is
i don't know whats causing this.
Tried choosing a stage in the event?
Maybe that can help... but I've no idea why that error appears.
I would add chat messages after each action to see where it fails when it fails.
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It is kinda hard to do that, because it doesn't do it until you use the ability like 15-20 times, then it keeps saying too many threads over and over on the error spot.