well what you basicly do is use the following action:
Environment - Create Effect at ....
This action creates an Effect, like an Effect created by an Ability. (For example a sentry forcefield.)
the second bit is what it targets, there are I think 2 or 3 actions in the list each with a different target type. point, unit, something else perhaps.
U might not have noticed that at map initialization every player selects and infestor:
(in init players)
Player Group - For each player Player in UserPlayers do (Actions)
Actions
Unit Selection - Select PlayerCasters[Player] for player Player
And yes thats custom ui ( note there's exactly 15 abilities, aka command bar). I don't think theres any way to force unit to "get into targeting mode for you" of ability thru triggers.
Could u explain more your idea behind "having a custom UI like star Jeweled on the side"? If you don't know how it works (in starjeweled), its pretty much default action bars just repositioned in the UI (no, its not a dialog there).
This has been complained about before. It's either very hard, or impossible. You can use the mouse-click events to target the ability, but as far as I know, you can't change the look of the mouse (I'm assuming that's what you're having trouble with?).
In Warcraft 3, you could use an action to force a UI input for a player, allowing you to then target the ability as normal. I don't think you can do that in SC2.
As I feared :-( Ok could I do the following compromise perhaps?
I cute off/split the UI, keeping the bottom row as normal on the right players to use their Heroes, i.e. learn abilities and using them.
Then use there other 2 rows for spells in the middle?
The main problem is for the mid spells, the player will pick a selection of say 6 out of say 50. Is that even possible to add abilities like that? (Hope this makes sense)
Its for a card game basically, you pick a Hero and then a deck mixing the two.
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I've done a few searches and looked alot through the Blizz Starjewel'd map but can't quite figure out to do a simple ability via a dialog.
So for example a Yamato Cannon cast through a Button on dialog.
Is there a tutorial on this anywhere, or could someone give me some basic tips on how to set this up ?
Thanks.
@Fullachain: Go
well what you basicly do is use the following action:
Environment - Create Effect at ....
This action creates an Effect, like an Effect created by an Ability. (For example a sentry forcefield.)
the second bit is what it targets, there are I think 2 or 3 actions in the list each with a different target type. point, unit, something else perhaps.
@Helral: Go
Ah yes that bit I understand and I've done already.
What I mean is, how do I make things such a targeting Image from a Dialog?
Stuff that wasn't possible before but they've done in StarJeweled (I checked map couldn't figure it out).
It might not be dialogs there. It could be modified UI layout.
Yes that's most likely the case.
How do I create an ability within a dialog then sorry?
Can I still keep the default dialog in addition to this?
U might not have noticed that at map initialization every player selects and infestor:
(in init players)
Player Group - For each player Player in UserPlayers do (Actions)
Actions
Unit Selection - Select PlayerCasters[Player] for player Player
And yes thats custom ui ( note there's exactly 15 abilities, aka command bar). I don't think theres any way to force unit to "get into targeting mode for you" of ability thru triggers.
Oh right, so a unit with everything cleared and 15 abilities? Then the abilities UI are moved about.
Is it possible thou, to still keep the standard UI and say have a Hero selected. But having a custom UI like star Jeweled on the side?
Could u explain more your idea behind "having a custom UI like star Jeweled on the side"? If you don't know how it works (in starjeweled), its pretty much default action bars just repositioned in the UI (no, its not a dialog there).
Normal UI just like any game with extra ability buttons. Here's a picture of what I mean:
@Fullachain: Go
This has been complained about before. It's either very hard, or impossible. You can use the mouse-click events to target the ability, but as far as I know, you can't change the look of the mouse (I'm assuming that's what you're having trouble with?).
In Warcraft 3, you could use an action to force a UI input for a player, allowing you to then target the ability as normal. I don't think you can do that in SC2.
@Fullachain: Go
As I feared :-( Ok could I do the following compromise perhaps?
I cute off/split the UI, keeping the bottom row as normal on the right players to use their Heroes, i.e. learn abilities and using them.
Then use there other 2 rows for spells in the middle?
The main problem is for the mid spells, the player will pick a selection of say 6 out of say 50. Is that even possible to add abilities like that? (Hope this makes sense)
Its for a card game basically, you pick a Hero and then a deck mixing the two.