I have been searching for this for quite a while, most answers are to create a doodad with an actor. However creating a doodad dynamically with create actor or create model doesn't give me collision. However placing the doodad on the ground with the doodad editor gives me collision. How do I enable the collision or footprint after creating so that units can't walk through?
I have been searching for this for quite a while, most answers are to create a doodad with an actor. However creating a doodad dynamically with create actor or create model doesn't give me collision. However placing the doodad on the ground with the doodad editor gives me collision. How do I enable the collision or footprint after creating so that units can't walk through?
You cannot create doodads at runtime. Closest thing you can do is creating unselectable, untargetable invulnerable units.
I see, time to convert all doodads to units ]: Thanks for the reply!