I have a unit with an ability that has no effect, and is a passive but based off the move ability. I would like to hide the button temporarily, but using the hide ability function has no effect on the button. Are there any work-arounds? Thanks
So you want the button hidden, but you still want them to be able to use the ability passively? Cuz I know you can use enable/disable ability for player, but I think that would disable the passiveness as well.
Well I already know that the enable/disable ability works, which I am using, but I also don't want the button to be there while the ability is disabled.
Hah, I thought it was odd that yours doesn't hide it and mine does. Apparently what I actually use is allow/disallow ability for player. Note the key difference, lol.
That's too bad because what I need to do is hide an ability on a specific unit and not the whole player's group of units. Warcraft 3 edit was never this complicated.
So would I make the requirement be that the unit has to have the specific buff? So that way if one unit loses the buff the button goes away, while another unit at the same time has the buff and ability shown? This sounds feasible, I will try it and let you know my results. Thank you funky.
When I add the requirement it hides the ability but doesn't show the ability once the unit gets the buff again. I used the count behavior - total, and checked show. Then I added the requirement to the ability on the command card.
I finally got it to work correctly, the one change I made was to change the total into completed for the count behavior requirement. The thread is now over. Thank you funky for pointing me toward the solution.
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I have a unit with an ability that has no effect, and is a passive but based off the move ability. I would like to hide the button temporarily, but using the hide ability function has no effect on the button. Are there any work-arounds? Thanks
So you want the button hidden, but you still want them to be able to use the ability passively? Cuz I know you can use enable/disable ability for player, but I think that would disable the passiveness as well.
@MaskedImposter: Go
Well I already know that the enable/disable ability works, which I am using, but I also don't want the button to be there while the ability is disabled.
Hah, I thought it was odd that yours doesn't hide it and mine does. Apparently what I actually use is allow/disallow ability for player. Note the key difference, lol.
Show/HIde Ability for player? It's an action.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
@willuwontu: Go
That's too bad because what I need to do is hide an ability on a specific unit and not the whole player's group of units. Warcraft 3 edit was never this complicated.
use a requirements (only the show part) on the ability and a dummy buff to turn it on/off.
@FunkyUserName: Go
So would I make the requirement be that the unit has to have the specific buff? So that way if one unit loses the buff the button goes away, while another unit at the same time has the buff and ability shown? This sounds feasible, I will try it and let you know my results. Thank you funky.
Actually I don't get it. Adding a requirement to something is a cascade of confusion. I may as well forget about hiding an ability.
When I add the requirement it hides the ability but doesn't show the ability once the unit gets the buff again. I used the count behavior - total, and checked show. Then I added the requirement to the ability on the command card.
I finally got it to work correctly, the one change I made was to change the total into completed for the count behavior requirement. The thread is now over. Thank you funky for pointing me toward the solution.