I have a unit with an ability that has no effect, and is a passive but based off the move ability. I would like to hide the button temporarily, but using the hide ability function has no effect on the button. Are there any work-arounds? Thanks
So you want the button hidden, but you still want them to be able to use the ability passively? Cuz I know you can use enable/disable ability for player, but I think that would disable the passiveness as well.
So would I make the requirement be that the unit has to have the specific buff? So that way if one unit loses the buff the button goes away, while another unit at the same time has the buff and ability shown? This sounds feasible, I will try it and let you know my results. Thank you funky.
When I add the requirement it hides the ability but doesn't show the ability once the unit gets the buff again. I used the count behavior - total, and checked show. Then I added the requirement to the ability on the command card.
I finally got it to work correctly, the one change I made was to change the total into completed for the count behavior requirement. The thread is now over. Thank you funky for pointing me toward the solution.