I have a beacon on my map. A small circle. When a unit walks into the circle its instantly transported to another place on the map. Ive just added a broodlord unit, with the broodling escorts on its side. However, the trigger does not seem to recognize the broodlings as units.
The units simply pass over, but since they are units, they should be teleported.
Is there something im missing here, since they are magazine? Or could it simply be a mistake on my part?
im not sure if it helps, but a work around would be to filter for broodlords, and instead of moving them, kill the broodlord, save its health in a local variable and then create a new broodlord at target location and give it the health value of the first broodlord.
Tried a test map and you're right. The broodlings are like separate units that follow the broodlord. But they don't seem to be at the exact some xy as the broodlord itself. If they manage to enter the region then they are teleported as well, but if they don't, then they aren't. A possible solution could be to use and if/then statement. If it's a broodlord, then search for nearby broodling escorts, and teleport them as well. Or you could give the escort broodlings 0 vision radius.
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I have a beacon on my map. A small circle. When a unit walks into the circle its instantly transported to another place on the map. Ive just added a broodlord unit, with the broodling escorts on its side. However, the trigger does not seem to recognize the broodlings as units.
The units simply pass over, but since they are units, they should be teleported.
Is there something im missing here, since they are magazine? Or could it simply be a mistake on my part?
Thanks for your help!
So are you saying the brood lord gets teleported but it's broodlings don't?
@MaskedImposter: Go
Indeed. The brood lord teleport. But the broodlings "stay" and then move in medium speed over the map (also revealing the map).
im not sure if it helps, but a work around would be to filter for broodlords, and instead of moving them, kill the broodlord, save its health in a local variable and then create a new broodlord at target location and give it the health value of the first broodlord.
Tried a test map and you're right. The broodlings are like separate units that follow the broodlord. But they don't seem to be at the exact some xy as the broodlord itself. If they manage to enter the region then they are teleported as well, but if they don't, then they aren't. A possible solution could be to use and if/then statement. If it's a broodlord, then search for nearby broodling escorts, and teleport them as well. Or you could give the escort broodlings 0 vision radius.