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Player - Turn player 1 Shared Vision On towards player 2
With the "Set Alliance Aspect" action, Player 2 has vision of all of Player 1's units, while Player 1 is unable to see Player 2's units.
However, with this action, Player 2 is able to attack Player 1's cloaked / burrowed units, even when Player 2 has no detection.
How do I make it such that Player 2 still requires detection to be able to attack Player 1's cloaked and burrowed units?
Thanks.
Event: unit is created Cond: unit filter - not allowed: cloaked Action: share vision of unit with player X Event: Buff state changes Action: Share or unshare OR every 1 second pick all unit of player X exclude cloaked share vision of unit with player Y
@FunkyUserName: Go
Thanks for your response. How do I make it work for burrowed units as well?
exclude "hidden" or "burrowed" in unit filters too?
With the "Set Alliance Aspect" action, Player 2 has vision of all of Player 1's units, while Player 1 is unable to see Player 2's units.
However, with this action, Player 2 is able to attack Player 1's cloaked / burrowed units, even when Player 2 has no detection.
How do I make it such that Player 2 still requires detection to be able to attack Player 1's cloaked and burrowed units?
Thanks.
Event: unit is created
Cond: unit filter - not allowed: cloaked
Action: share vision of unit with player X
Event: Buff state changes
Action: Share or unshare
OR
every 1 second
pick all unit of player X exclude cloaked share vision of unit with player Y
@FunkyUserName: Go
Thanks for your response. How do I make it work for burrowed units as well?
exclude "hidden" or "burrowed" in unit filters too?