Ive been working on a system that allows all units to walk over water. The idea is to have all units which enter a specific region gain a buff/ability/effect or whatever that will allow them to walk over water and when leaving the region loose the buff/ability/effect.
The only way i've come up with doing this is having a duplicate unit switch the current unit with the adjusted properties but i can think of so many things that could go wrong with this when all factors of multiplay are involved and am hoping if anyone knows if this is even remotely possible to modify a unit like this ingame?
I never thought of using unit height modifier i was thinking the whole time in sorts of flying hovering and ground collision
This may do exactly what i need.
I acctually have the system up and running 100% perfect but its not usable sadly :(
With a few units its no problem but when i select 100+ and move them over the water i have an FPS drop of 25% due to the timer (vertical sync disabled and multi threading enabled)
Ya i guess i could do that. i pretty much stripped down and rebuilt your triggers if thats what your interested in
I removed the offset en movement type section as i figure i can create a far better exclusion model for units that are not to be affected without filling up major arrays. Just havn't completed that as this technique is to cpu intensive for what i need it to do so i'm busy on something else atm.
The offset part i might be adding back in though as that is more or less a "dot the i" type of thing but for testing purposes irrelevant
Ive been working on a system that allows all units to walk over water. The idea is to have all units which enter a specific region gain a buff/ability/effect or whatever that will allow them to walk over water and when leaving the region loose the buff/ability/effect.
The only way i've come up with doing this is having a duplicate unit switch the current unit with the adjusted properties but i can think of so many things that could go wrong with this when all factors of multiplay are involved and am hoping if anyone knows if this is even remotely possible to modify a unit like this ingame?
may take a look at my system?
http://www.sc2mapster.com/assets/ship-system/
I never thought of using unit height modifier i was thinking the whole time in sorts of flying hovering and ground collision This may do exactly what i need.
Thank you very much
it doesn't deactivate collision but may i can add it (have to try)
I acctually have the system up and running 100% perfect but its not usable sadly :(
With a few units its no problem but when i select 100+ and move them over the water i have an FPS drop of 25% due to the timer (vertical sync disabled and multi threading enabled)
Im going to need something else to pull this off
can you poste the map? may i can take a look at it
Ya i guess i could do that. i pretty much stripped down and rebuilt your triggers if thats what your interested in
I removed the offset en movement type section as i figure i can create a far better exclusion model for units that are not to be affected without filling up major arrays. Just havn't completed that as this technique is to cpu intensive for what i need it to do so i'm busy on something else atm.
The offset part i might be adding back in though as that is more or less a "dot the i" type of thing but for testing purposes irrelevant
http://www.megaupload.com/?d=11VA2CY3
Oh dont forget to create units in the map hit the small plus button in the dialog in the section "Units"