I'm trying to make a cinematic editor in-game where you would place cameras and just press play to see it right away. The problem is, cameras are not accurate in-game. If you have a trigger event: Camera moves, and you try moving just slightly your camera, it will not execute the trigger. Just like if you have a unit always facing in the same direction as your camera, it will jump from value to value, and not change from very small values.
This prevents me from placing cameras at very specefic place such as close up on units or next to a tree and wahtnot. It might save as slightly next to where it should be.
So, how to make camera always execute the event and set the values as often as it moves (even if its very very little)? Or more precisely, how to make camera more accurate? They "can" be accurate, but it's just not working without it moving far from point to point.
I remember an old post by Blizzard on the original forum about that... like, a field you could change so it checks more often or accuratly... Think of the map Photon Cycle where you are a little ship leaving squares behind you as you go where you control with only the mouse, this game has the camera accuracy I'm looking for...
I'm trying to make a cinematic editor in-game where you would place cameras and just press play to see it right away. The problem is, cameras are not accurate in-game. If you have a trigger event: Camera moves, and you try moving just slightly your camera, it will not execute the trigger. Just like if you have a unit always facing in the same direction as your camera, it will jump from value to value, and not change from very small values.
This prevents me from placing cameras at very specefic place such as close up on units or next to a tree and wahtnot. It might save as slightly next to where it should be.
So, how to make camera always execute the event and set the values as often as it moves (even if its very very little)? Or more precisely, how to make camera more accurate? They "can" be accurate, but it's just not working without it moving far from point to point.
I remember an old post by Blizzard on the original forum about that... like, a field you could change so it checks more often or accuratly... Think of the map Photon Cycle where you are a little ship leaving squares behind you as you go where you control with only the mouse, this game has the camera accuracy I'm looking for...
Working on projects:
Data - GameUIData - cameraEventthreshold values?
@FunkyUserName:
That seems to be what i am looking for. Thanks alot.
Working on projects: