It is easy possible to create a FPS Camera which follow a Point instead of a Unit? The best command is "Follow unitgroup unit xx" but i cant create a point of unit". I have tried a lot but the results are bad. The only way to create a good result is to use a attached Dummy Unit at a position to my Real Unit so i can create a view like in Death Space or The Witcher. The Problem with the Dummy is the move on a high or low ground so the Dummy is at the Top with my Camera but my char is on the bottom of the cliff. I have deleted all collisions and it have a radius from 0 but it dont help.
I have found a solution, and a good advanced piece. Attached with waypoint range < X i can create a camera which is very intelligent for all situations.
So, the black ball won't be visible ingame ?!? That looks interesting, i was trying the same thing with a region, but i can't order my cam to rotate when my unit rotate since the region do not care about unit rotating. Well i think i gotta trigger rotations...
It is easy possible to create a FPS Camera which follow a Point instead of a Unit? The best command is "Follow unitgroup unit xx" but i cant create a point of unit". I have tried a lot but the results are bad. The only way to create a good result is to use a attached Dummy Unit at a position to my Real Unit so i can create a view like in Death Space or The Witcher. The Problem with the Dummy is the move on a high or low ground so the Dummy is at the Top with my Camera but my char is on the bottom of the cliff. I have deleted all collisions and it have a radius from 0 but it dont help.
I have found a solution, and a good advanced piece. Attached with waypoint range < X i can create a camera which is very intelligent for all situations.
So, the black ball won't be visible ingame ?!? That looks interesting, i was trying the same thing with a region, but i can't order my cam to rotate when my unit rotate since the region do not care about unit rotating. Well i think i gotta trigger rotations...