Is there anyway to slow the animation for walking using a trigger? The reason is I am making an RPG with a sprint mechanism but sprinting causes the unit to look funny because its movement speed is increased.
Afaik you can add different walk animation speed "states" to the unit actor, based on its current movespeed. Not sure, if you can directly modify it via trigger, though.
I havent tested this, so am 60/40 on if it will return an error or not.
Have you tried to alter it with a catalog field value set function? I know that you can write a trigger to change it, (I was helping someone with the same issue) but they never told me if it worked or not.
A lot of actor related things will return an error, but some wont. Again, 60/40
I will try these out. I have been busy with college, work, and playing WoW, D3, and DayZ. I need two bodies, to not sleep, or be able to have one of those mind reading things that you can input information into a computer.
Update:
I will be reducing the movement speed to a more accurate-appearing speed making animation speed unnecessary.
Is there anyway to slow the animation for walking using a trigger? The reason is I am making an RPG with a sprint mechanism but sprinting causes the unit to look funny because its movement speed is increased.
/bump
Afaik you can add different walk animation speed "states" to the unit actor, based on its current movespeed. Not sure, if you can directly modify it via trigger, though.
I havent tested this, so am 60/40 on if it will return an error or not.
Have you tried to alter it with a catalog field value set function? I know that you can write a trigger to change it, (I was helping someone with the same issue) but they never told me if it worked or not.
A lot of actor related things will return an error, but some wont. Again, 60/40
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I will try these out. I have been busy with college, work, and playing WoW, D3, and DayZ. I need two bodies, to not sleep, or be able to have one of those mind reading things that you can input information into a computer.
Update:
I will be reducing the movement speed to a more accurate-appearing speed making animation speed unnecessary.