I'm making a fun little game where the penalty for loosing is having your game crash.
I need to know anything you can think of that would do that. It needs to crash 100% every-time I run the trigger.
In this game there will also be a penalty for certain actions, I need a trigger that will make considerable lag for a person but not crash the game
Lag is easy. just create many units and issue order to move.
crashing is harder. i would try to create as many effects as possible at the cam location of the user (without low settings model nor skipable)
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I'm making a fun little game where the penalty for loosing is having your game crash. I need to know anything you can think of that would do that. It needs to crash 100% every-time I run the trigger.
In this game there will also be a penalty for certain actions, I need a trigger that will make considerable lag for a person but not crash the game
Here is the cover for the game.
There will actually be animated clips of raynor doing stupid and funny things for it too, low res to they fit.
Deja vu, I know someone was asking this exact question before. I think the consensus was don't do it, but feel free to search for the topic.
I asked a guy at Blizzard about it, says crashing the game is a nono, but I can "fake" crash it.
Lag is easy. just create many units and issue order to move. crashing is harder. i would try to create as many effects as possible at the cam location of the user (without low settings model nor skipable)