I need to fix camera at unit, and i mean here no movy movy - keep unit in center 100% of time.
My current issue is that locked camera reacts instanly if unit is walking up and its at 50% vericitaly of screen (it moves with it), but when unit start to walk down it ends at 35% from bottom and its really hard to actually go down not to mention seeing something there.
For the map I did with camera following, I actually set up a trigger that manually set the camera position relative to the unit every time it moved. I found that was more reliable than the built-in camera follow.
Yeah but the same idea can apply even if you're not doing Third Person. Just run the camera trigger every time the unit uses its "Move" ability, then loop it for a certain time period to ensure the camera is properly aligned when the unit completes its movement.
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Hello
I need to fix camera at unit, and i mean here no movy movy - keep unit in center 100% of time.
My current issue is that locked camera reacts instanly if unit is walking up and its at 50% vericitaly of screen (it moves with it), but when unit start to walk down it ends at 35% from bottom and its really hard to actually go down not to mention seeing something there.
@Nerfpl: Go
For the map I did with camera following, I actually set up a trigger that manually set the camera position relative to the unit every time it moved. I found that was more reliable than the built-in camera follow.
Check out OneTwo's tutorial for a great example- http://www.sc2mapster.com/forums/resources/tutorials/17730-video-3rd-person-rpg/
how you event "unit every time it moved" ? also im not doing TPP :p sure i can set up 0.1 trigger but i think it may be inefficent
@Nerfpl: Go
Yeah but the same idea can apply even if you're not doing Third Person. Just run the camera trigger every time the unit uses its "Move" ability, then loop it for a certain time period to ensure the camera is properly aligned when the unit completes its movement.