It is probably a simple trigger/function that I have over looked. Anyways i need to create an item for a quest but the only option is to create an item in a unit's inventory :\ I want to create an item at a certain point where the hero then has to go.
I have tried just creating the item as a unit but it does not allow units to pick it up :(
Also just wondering if the unit manipulates item event is broken in the editor.
An item is always also a unit. Just spawn the unit.
Thats assuming, you did set it up correctly, of course. If you did not create a unit for your item, you need to do that.
Create a new unit, based on Default Settings (Item). Set the Stats - Item field to your item. Create an actor for the unit.
The unit manipulates item event works fine for me.
It is probably a simple trigger/function that I have over looked. Anyways i need to create an item for a quest but the only option is to create an item in a unit's inventory :\ I want to create an item at a certain point where the hero then has to go.
I have tried just creating the item as a unit but it does not allow units to pick it up :(
Also just wondering if the unit manipulates item event is broken in the editor.
Thank you!
@KingofPenguins: Go
What I do is check the flag that makes the item drop when a unit dies. Then spawn a unit with that item. Then kill the unit.
@KingofPenguins: Go
An item is always also a unit. Just spawn the unit.
Thats assuming, you did set it up correctly, of course. If you did not create a unit for your item, you need to do that.
Create a new unit, based on Default Settings (Item). Set the Stats - Item field to your item. Create an actor for the unit.
The unit manipulates item event works fine for me.
@Kueken531: Go
Yeah, that was it; I made the item just forgot to set the field. Anyways everything works now, thanks for the help!