What I have found is that for some reason, when testing with CPU. That the first cpu I add is always players 6, and the next 2 are always player 7 and 8.
How can I make it so the first cpu I add(player) is player 3, 5, 7. Which would spread the players nicely for a 1v1v1v1?
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I have a map called Bungle Squats which is mainly a 2v2v2v2 map similar to Marine Arena.
I would like to make it possible for players to moves teams and make a 1v1v1v1 game.
Each player starts with a command centre as their main building. This is a building already on the map.
Now, if I allow players to move in the lobby to the first slot for each team they spawn in strange places and the whole map is messed up.
Can anyone help?
Also, I think if players join as a party of 2 it messes the game up.
What is the correct way to add teams to a map to ensure that the positions in the lobby are the same as in game even if people swap and change?
What I have found is that for some reason, when testing with CPU. That the first cpu I add is always players 6, and the next 2 are always player 7 and 8.
How can I make it so the first cpu I add(player) is player 3, 5, 7. Which would spread the players nicely for a 1v1v1v1?