There's probably something somewhere I didn't find to do this, but could someone tell me what I should use to make a condition to checks wether a requirement (from data) is completed or not?
(For example, if I have a requirement that is completed if I at least have one barracks, how can I make a condition that checks if that requirement is complete) Note that I can't use anything to check if I have a barracks on the field instead.
The problem is it's not that simple you see.
First, the requirement is not only an upgrade, there are many nodes (2-3)
Second, I use it as a variable that has 25 arrays, which means I can't just put it directly in since I need to make use of these arrays.
Though I guess if there realy isn't anything I'll have to make 3 variables to be upgrades with arrays and use all of them...
There's probably something somewhere I didn't find to do this, but could someone tell me what I should use to make a condition to checks wether a requirement (from data) is completed or not?
(For example, if I have a requirement that is completed if I at least have one barracks, how can I make a condition that checks if that requirement is complete) Note that I can't use anything to check if I have a barracks on the field instead.
Condition: type: comparison found in list under upgrade count for player
choose the upgrade, the player, and wether the trigger will run when the upgrade is qued, completed, or other (its all spelled out in their names)
Have Fun.
The problem is it's not that simple you see.
First, the requirement is not only an upgrade, there are many nodes (2-3)
Second, I use it as a variable that has 25 arrays, which means I can't just put it directly in since I need to make use of these arrays.
Though I guess if there realy isn't anything I'll have to make 3 variables to be upgrades with arrays and use all of them...
dont really get the picture of what your trying to do. Dont think i can help here :'(
@obliviron
That may sound like what Im looking for...
Could you be any more precise? I dont know what that command is actualy... :P