I don't know if I'm asking for help or hoping someone take on this as a request. Anway, I want to make a UI looking like the standard blizzard with some modification.
What I need to know is can I do... and how... Any answer to these questions will bring me one step closer.
Hiding the current unit selection UI. (Making it blank.)
Hide unit portrait.
Create dialog buttons over the portrait representing 6 slot inventory with card information when you hold over it.
Create dialog buttons over the current unit selection UI representing the units in this territory
How to set the image of the dialogbutton as seen below?
how to highlight a dialogbutton?
Creating dialog button in the command card for the "diplomacy" button and "card" button.
Make the ability rally point only be able to target units. (Not target ground.)
Giving a building worker status and changing its colision size to 0.
What you see is on the image is my idea of a UI for a turnbased risk game.
1. Green marine icon are movable units. You can use the rally point ability (see 5) to move it to a adjacent territory. When you select a territory all movable units are given a selection. In the image this is represented as the yellow line. You can mark and unmark the green marines and modifty how many of them will attack/move.
2. Red marine icon means the unit can't move. If a new unit is created there should be 0 red-marines. If all created units are removed there should be a red unit again.
3. Yellow marine icon means this unit has been created at this round and it can't move.
5. Rally point ability should only be able to target units. If you click on a adjacent territory the units that are grouped (green marines) will attack/move to that territory. *works.
6. A button to open the diplomacy menu (dialog window). Could be a button placed in the command card or outside what ever works best.
7. A button to open a card menu. (same as above.)
8. Don't need to be changed. (Swap between all territories you own.)
9. don't need to be changed.
10. Shows a players current card hand. You can have 6 cards. Should be dialog buttons or something placed above the portrait.
Bump...
I managed to remove the portrait by creating a black image above it. (You can't click on it anymore, else I would've just changed the actor as Ahli suggested on IRC.) This however didnt work for the "unit info area" as the information would apear when holding over the icon etc...
So my question is: How to "hide" the area marked in red (make it black)...?
How to make a dialog button look like a marine icon??? :>
This should possibly be moved to the Layouts Subforum, as what you are wanting to do is not simply possible through trigger editing as far as I know.
You will Ladiq's MPQ Editor and a basic understanding of xml's, frames, and offsets. There is enough information in the Layouts subforum to get you started. I don't know the name of the particular frame that contains the Unit Wireframe or UI Armor Display or Unit Name etc, but you can simply move these frames off screen (ie: with a y value of less than 0).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I don't know if I'm asking for help or hoping someone take on this as a request. Anway, I want to make a UI looking like the standard blizzard with some modification.
What I need to know is can I do... and how... Any answer to these questions will bring me one step closer.
What you see is on the image is my idea of a UI for a turnbased risk game.
1. Green marine icon are movable units. You can use the rally point ability (see 5) to move it to a adjacent territory. When you select a territory all movable units are given a selection. In the image this is represented as the yellow line. You can mark and unmark the green marines and modifty how many of them will attack/move.
2. Red marine icon means the unit can't move. If a new unit is created there should be 0 red-marines. If all created units are removed there should be a red unit again.
3. Yellow marine icon means this unit has been created at this round and it can't move.
4. Add Marine (+) / Remove Marine (-) to/from the group.
5. Rally point ability should only be able to target units. If you click on a adjacent territory the units that are grouped (green marines) will attack/move to that territory. *works.
6. A button to open the diplomacy menu (dialog window). Could be a button placed in the command card or outside what ever works best.
7. A button to open a card menu. (same as above.)
8. Don't need to be changed. (Swap between all territories you own.)
9. don't need to be changed.
10. Shows a players current card hand. You can have 6 cards. Should be dialog buttons or something placed above the portrait.
Bump... I managed to remove the portrait by creating a black image above it. (You can't click on it anymore, else I would've just changed the actor as Ahli suggested on IRC.) This however didnt work for the "unit info area" as the information would apear when holding over the icon etc...
So my question is: How to "hide" the area marked in red (make it black)...?
How to make a dialog button look like a marine icon??? :>
@pinzu: Go
This should possibly be moved to the Layouts Subforum, as what you are wanting to do is not simply possible through trigger editing as far as I know.
You will Ladiq's MPQ Editor and a basic understanding of xml's, frames, and offsets. There is enough information in the Layouts subforum to get you started. I don't know the name of the particular frame that contains the Unit Wireframe or UI Armor Display or Unit Name etc, but you can simply move these frames off screen (ie: with a y value of less than 0).