I recently got back into mapmaking after a very long break, but I've been able to pick things back up pretty quickly for the most-part.
Unfortunately, I'm running into two issues that I can't seem to resolve on my own, no matter what I try.
The first issue is related to hidden units; for whatever reason, units I create with the "initially hidden" flag float in space when shown through a trigger. They play their Stand animation as normal, but they're elevated a few feet off the ground. If the unit fidgets while floating, they'll land on the ground for the duration of the fidget animation, and then resume standing in midair. If the unit moves or attacks, however, they'll immediately stop floating and forever thereafter be normal.
My second issue is related to units on the Hostile team; for some reason, they only attack players' units under certain conditions. My units will always attack hostile units sans issue, but won't be attacked in return unless I manually set a two-way alliance to "Enemy with Shared Vision". An alliance type of simply "Enemy" won't make hostile units attack me. Moreover, hostile units won't attack me if I set a one-way alliance for them to be "Enemy with Shared Vision" toward me, but will attack me if I set a one-way alliance for my units to be "Enemy with Shared Vision" toward them. Note that I don't want players to have vision of hostile units, so that isn't really a valid solution.
I've tried a bunch of different things for both issues, but I've just about run out of ideas.
Just tested created "initially hidden" units and mine are fine. Is the selection circle on the ground when you select them? Sounds like a weird graphical error. Try on another computer and see if it persists.
Yes, the selection circle is on the ground. Note that the "Ignore Placement Requirements" flag is also set, but the bug still happens even if it isn't. I'll try it on a different computer later tonight.
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Hey, guys.
I recently got back into mapmaking after a very long break, but I've been able to pick things back up pretty quickly for the most-part.
Unfortunately, I'm running into two issues that I can't seem to resolve on my own, no matter what I try.
The first issue is related to hidden units; for whatever reason, units I create with the "initially hidden" flag float in space when shown through a trigger. They play their Stand animation as normal, but they're elevated a few feet off the ground. If the unit fidgets while floating, they'll land on the ground for the duration of the fidget animation, and then resume standing in midair. If the unit moves or attacks, however, they'll immediately stop floating and forever thereafter be normal.
My second issue is related to units on the Hostile team; for some reason, they only attack players' units under certain conditions. My units will always attack hostile units sans issue, but won't be attacked in return unless I manually set a two-way alliance to "Enemy with Shared Vision". An alliance type of simply "Enemy" won't make hostile units attack me. Moreover, hostile units won't attack me if I set a one-way alliance for them to be "Enemy with Shared Vision" toward me, but will attack me if I set a one-way alliance for my units to be "Enemy with Shared Vision" toward them. Note that I don't want players to have vision of hostile units, so that isn't really a valid solution.
I've tried a bunch of different things for both issues, but I've just about run out of ideas.
What do you guys think is going on here?
Thanks for your time!
Sounds like you need to re-install or something. I am sorry, I can't help you :/
@Beasttamer: Go
Just tested created "initially hidden" units and mine are fine. Is the selection circle on the ground when you select them? Sounds like a weird graphical error. Try on another computer and see if it persists.
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I managed to fix the Hostile attack bug by setting some awkward alliance states.
@Flinkelinks: Go
You know, I'd really rather not have to do that, especially considering how everything (including the game itself) works.
@Bilxor: Go
Yes, the selection circle is on the ground. Note that the "Ignore Placement Requirements" flag is also set, but the bug still happens even if it isn't. I'll try it on a different computer later tonight.