edit: added a (Owner of (Killing unit)) <= 6 as a trigger condition at it seems to work. where the hell does a play 16 come from? it's 3v3 with 2 neutral players 11+12
killcounter+buffing2EventsUnit-AnyUnitdiesLocalVariablesConditionsAndConditions(Player(Ownerof(Triggeringunit))treatsplayer(Ownerof(Killingunit))asEnemy)==true(Unittypeof(Triggeringunit))!=Broodling-(Escort)(Unittypeof(Triggeringunit))!=SelendisInterceptor(CarrierHero)ActionsGeneral-If(Conditions)thendo(Actions)elsedo(Actions)If(Ownerof(Killingunit))<=6ThenGeneral-If(Conditions)thendo(Actions)elsedo(Actions)If(Unittypeof(Killingunit))==ChooserThenVariable-ModifynukeKills[(Ownerof(Killingunit))]:+1ElseVariable-Modifykills[(Ownerof(Killingunit))]:+1ElseGeneral-If(Conditions)thendo(Actions)elsedo(Actions)If(Player(Ownerof(Killingunit))treatsplayer1asAlly)==trueThenVariable-Modifykillswest:+1Trigger-Runbuffcheckwest(CheckConditions,Don't Wait until it finishes)ElseVariable-Modifykillseast:+1Trigger-Runbuffcheckeast(CheckConditions,Don't Wait until it finishes)
edit: added a (Owner of (Killing unit)) <= 6 as a trigger condition at it seems to work. where the hell does a play 16 come from? it's 3v3 with 2 neutral players 11+12
there is no alliancecheck...