I don't know how the tact map creator found the dimensions of the hex, but I do know he scaled it so look for that in his Hex Actor's Art tab. Then you will find the demensions in his Hex Init trigger in the Battlefield folder. I recommend copying his scaling and dimensions and then scale to your preferences with multiples like I did rather than finding your own, which is 0.89 wide and 0.6675 tall on one side (since each row of hexes will stack between each hex of the last row. As for finding the points and such, I must explain later, as I am typing this on an iPhone at work.
Ok, I learned How A* works, and I have the possible movement hexes set up. Next, I need to implement A* so that my paths are found. Like I said, I understand how it works, but I just don't know to loop through and find the path. Can someone help out a bit? Please keep examples in GUI form, as I haven't learned galaxy yet. I realize this will be easier with it, but I don't want to take that leap yet for fear of completely screwing up.
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@EFoG: Go
I don't know how the tact map creator found the dimensions of the hex, but I do know he scaled it so look for that in his Hex Actor's Art tab. Then you will find the demensions in his Hex Init trigger in the Battlefield folder. I recommend copying his scaling and dimensions and then scale to your preferences with multiples like I did rather than finding your own, which is 0.89 wide and 0.6675 tall on one side (since each row of hexes will stack between each hex of the last row. As for finding the points and such, I must explain later, as I am typing this on an iPhone at work.
Ok, I learned How A* works, and I have the possible movement hexes set up. Next, I need to implement A* so that my paths are found. Like I said, I understand how it works, but I just don't know to loop through and find the path. Can someone help out a bit? Please keep examples in GUI form, as I haven't learned galaxy yet. I realize this will be easier with it, but I don't want to take that leap yet for fear of completely screwing up.