so im trying to implement one of those viral global banks
but i want to store more than most maps do, the ones i've seen only store about 3 players
im also storing alot more stats aswell
i planned to use starcode for this. it's store integer as string and compression makes it very easy to store lots of information
but i guess you can't store actual strings using starcode to my knowledge?
what im guessing i'll have to do is go letter by letter and convert a player name into a string of numbers and use that
never done this before, anyone had experience doing this or know of a better way?
? starcode works by merging lots of integer variables into a single string and then compresses it
but if you can't convert text to integer then it doesn't matter.
so im trying to implement one of those viral global banks
but i want to store more than most maps do, the ones i've seen only store about 3 players
im also storing alot more stats aswell
i planned to use starcode for this. it's store integer as string and compression makes it very easy to store lots of information
but i guess you can't store actual strings using starcode to my knowledge?
what im guessing i'll have to do is go letter by letter and convert a player name into a string of numbers and use that
never done this before, anyone had experience doing this or know of a better way?
you can't convert playername into anything. they are text.
converting letters into ints into strings doesn't reduce the space you need
@b0ne123:
? starcode works by merging lots of integer variables into a single string and then compresses it
but if you can't convert text to integer then it doesn't matter.
Is there really any hope for compression if you still have to store the values in ASCII anyway?