I'm working on a TPS Engine map. One of my gaming option is to chose a weapon and fight with it. However, I tried to put a Flamethrower. When I shoot, the damage is dealt, but I can't see the flame-beam except if I hit an unit. So, I want to know how I can put a trigger to show the fire of my flamethrower...
I've the same problem with some others weapons. Each weapons with projectiles can shoot the ennemies, but there's no projectiles if I hit nothing.
I don't know if my question is clear, but please help me, I'm working on this problem since a month. (Obviously, I'm not always working on this problem when I'm editing)
try making it so when there is no target, it puts a invisible dummy unit so the flame or bullet will still show even though you aren't hitting a real unit
i remember i had the same problem with beams and such before
Hi everyone,
I'm working on a TPS Engine map. One of my gaming option is to chose a weapon and fight with it. However, I tried to put a Flamethrower. When I shoot, the damage is dealt, but I can't see the flame-beam except if I hit an unit. So, I want to know how I can put a trigger to show the fire of my flamethrower...
I've the same problem with some others weapons. Each weapons with projectiles can shoot the ennemies, but there's no projectiles if I hit nothing.
I don't know if my question is clear, but please help me, I'm working on this problem since a month. (Obviously, I'm not always working on this problem when I'm editing)
try making it so when there is no target, it puts a invisible dummy unit so the flame or bullet will still show even though you aren't hitting a real unit
i remember i had the same problem with beams and such before
Hmm... It can be a way to procede, I'll try, but any other suggestions ?