I have a hero system, with stats. I am curious is there is a way to increase his stats (a behavior) 1 at a time, through triggers. Par example:
I pick up an item
I gain 1 strength
A behavior of type attribute, I presume? Not a chance. However, if it is just the buff icon, that disturbs you, you can set the behavior's Hidden flag, so it won't show a buff icon.
Hmmm... Would there be a way to make it so that buff cannot be removed by a debuff trigger/ability without running a conditional check for each attribute buff? I could run the check, it wouldn't be game changing, but for future reference; it would be easier if there was a field I am overlooking that would exclude these. Does "hidden" get overlooked? like a hidden unit is when "picking every unit"?
long title, but that is what I need.
I have a hero system, with stats. I am curious is there is a way to increase his stats (a behavior) 1 at a time, through triggers. Par example: I pick up an item I gain 1 strength
no buff!
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
A behavior of type attribute, I presume? Not a chance. However, if it is just the buff icon, that disturbs you, you can set the behavior's Hidden flag, so it won't show a buff icon.
Hmmm... Would there be a way to make it so that buff cannot be removed by a debuff trigger/ability without running a conditional check for each attribute buff? I could run the check, it wouldn't be game changing, but for future reference; it would be easier if there was a field I am overlooking that would exclude these. Does "hidden" get overlooked? like a hidden unit is when "picking every unit"?
thanks for the above reply ^^
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418