1. ctrl + F to search, then replicate the search window's settings. IMPORTANT: you need to chose "Preset" first and then "color". The editor doesn't output that properly.
2. Use search button until you find a "create dialog label" action.
3. Press replace.
4. Iterate step 2 and 3 until you fixed all labels occuring in your triggers.
When I change a label to automatic color it seems to just turn text that have color tags black, and text without color tags invisible, am I missing something?
I am just going in to check the impact of the patch on my map. Can somebody paint a clearer picture for me of what this bug is and what exactly I should be looking for?
Who and what is this supposed to be affecting? I just fired up starmon and it's working properly, as far as I can tell. The tooltips are all regular colors.
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I noticed that all of my buttons now default the text color to the same color of the button, ignoring the style color of the text. It made my dialogs go from looking pretty nice to terrible, is this problem related?
Maybe this is a bad workaround, but I just replaced all of my single-line Create Label actions with the more generic Create Dialog Item (label) and then Move, Size, and Style with separate lines of code. Increases code footprint but fixed my color issues.
Now in WoL 2.0.4 I'm running into labels truncating my text after a paragraph or so and adding "...", which cuts off lots of text. Not the case in HotS Beta.
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Edit every single Create Label function and change Color: White to Color: Automatic by hand.
In the GUI Trigger Editor goto Edit > Find/Replace > Find.
Then go to Event/Condition/Action.
Function Type: Action Function: Create Dialog Item (Label)
Tick "Local Elements"
Click on the very first thing in your Trigger List (Left-hand-side pane), then click Find Next.
This will cycle through all the Create Dialog Item Labels that you need to change from White to Automatic.
----So basically, keep the Find window open, click Find Next.
At the bottom of the window click on White, Press A, then press Enter, then press Enter again and then click on the next White.
Rinse and Repeat, it keeps a tally of how many you have left to go (Eg: Results: 42/142)
I prefer my fix:
1. ctrl + F to search, then replicate the search window's settings. IMPORTANT: you need to chose "Preset" first and then "color". The editor doesn't output that properly.
2. Use search button until you find a "create dialog label" action.
3. Press replace.
4. Iterate step 2 and 3 until you fixed all labels occuring in your triggers.
Great stufF!
When I change a label to automatic color it seems to just turn text that have color tags black, and text without color tags invisible, am I missing something?
I am just going in to check the impact of the patch on my map. Can somebody paint a clearer picture for me of what this bug is and what exactly I should be looking for?
Who and what is this supposed to be affecting? I just fired up starmon and it's working properly, as far as I can tell. The tooltips are all regular colors.
thanks , i was wondering why all my Leaderboard names and stuff were in white (instead of showing the specific unique player colors)
I changed all the "white" to automatic, and now it works as before the patch
I noticed that all of my buttons now default the text color to the same color of the button, ignoring the style color of the text. It made my dialogs go from looking pretty nice to terrible, is this problem related?
probably, the patch messed with my dialogs too :(
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
I don't even understand how to set the color to 'automatic' all I see is the normal color settings.
Yeah I will probably have to switch to labels which will be pretty annoying., I liked having the highlight color.
I made a before/after comparison image and posted it on the bnet forums.
https://dl.dropbox.com/u/49867307/Overlays/dialogbuttonissue.jpg
I hope you don't mind that I use your image here to visualize the problem.
Don't mind at all, thanks for finding a solution.
Maybe this is a bad workaround, but I just replaced all of my single-line Create Label actions with the more generic Create Dialog Item (label) and then Move, Size, and Style with separate lines of code. Increases code footprint but fixed my color issues.
Now in WoL 2.0.4 I'm running into labels truncating my text after a paragraph or so and adding "...", which cuts off lots of text. Not the case in HotS Beta.