Hi, I got a problem with the buttons. I got 3 buttons, and when I click on one, the game activates the 3 Oo I tried to save the buttons in the data bank but doesn't work T_T
There are a lot of threads already posted about how to use dialogs. I believe there may even be some tutorials on these forums or YouTube. You can try and use the search function for "dialogs"
Yesterday I searched here and in one thread one guy talks about the same problem, but the solution doesn't served me, that's why i'm opening other thread.
It would be helpfull if you gave some more details on this, but. Have you tried assigning variables to each button then in your trigger use those variables to check which button was pressed.
you just make one almost the same way you make a trigger.
Then in the trigger that you create your dialog item, you set the variable to = LastCreatedDialog item.
This allows you to do a check in the button press trigger to check if the dialog used is equal to the stored variable.
I think you really need to do some basic tutorials though, creating variables and manipulating them is a very basic thing, and knowing how they work is needed for almost everything you'll do with a trigger in the editor.
Hi, I got a problem with the buttons. I got 3 buttons, and when I click on one, the game activates the 3 Oo I tried to save the buttons in the data bank but doesn't work T_T
There are a lot of threads already posted about how to use dialogs. I believe there may even be some tutorials on these forums or YouTube. You can try and use the search function for "dialogs"
Yesterday I searched here and in one thread one guy talks about the same problem, but the solution doesn't served me, that's why i'm opening other thread.
It would be helpfull if you gave some more details on this, but. Have you tried assigning variables to each button then in your trigger use those variables to check which button was pressed.
I read something about that but i wasn't able to find how to create the variables Oo
@hipnos14: Go
you just make one almost the same way you make a trigger.
Then in the trigger that you create your dialog item, you set the variable to = LastCreatedDialog item.
This allows you to do a check in the button press trigger to check if the dialog used is equal to the stored variable.
I think you really need to do some basic tutorials though, creating variables and manipulating them is a very basic thing, and knowing how they work is needed for almost everything you'll do with a trigger in the editor.
OK guys, i'm sorry, I found some kind of tutorial on youtube
Now i understand how the variables works and I have been able to fix my problem, thank for the help and sorry for make lose your time ><!!
@hipnos14: Go
No need to say sorry, glad you got it working!