(Triggering unit) == (Closest unit to Point 001 in (Any units in Region 001 owned by player Any Player matching Excluded: Air, Structure, Cloaked, Under Construction, with at most Any Amount))
and when my "Closest unit" goes near the Point001 it stops the following action. The only work around I've come up with is putting something fairly large inside the point. I'd like another option.
can you post the map?... the event for the trigger will help us in troubleshooting what it is doing... or just post a complete screen shot of the trigger
I've actually found out that it isn't just when the "Closest unit" near, it's also when the "Closest unit" is further than another unit. So I've been experimenting on how to regain the new "Closest unit" but no luck so far.
can you post the map?... the event for the trigger will help us in troubleshooting what it is doing... or just post a complete screen shot of the trigger
Hi, I've come accross a problem where when I use:
(Triggering unit) == (Closest unit to Point 001 in (Any units in Region 001 owned by player Any Player matching Excluded: Air, Structure, Cloaked, Under Construction, with at most Any Amount))
and when my "Closest unit" goes near the Point001 it stops the following action. The only work around I've come up with is putting something fairly large inside the point. I'd like another option.
Thanks
@thatmark: Go
can you post the map?... the event for the trigger will help us in troubleshooting what it is doing... or just post a complete screen shot of the trigger
I've actually found out that it isn't just when the "Closest unit" near, it's also when the "Closest unit" is further than another unit. So I've been experimenting on how to regain the new "Closest unit" but no luck so far.
Gladly: