I have rushed through the forums but might have missed it if it here at all .
But for example, would it be possible to make say a Leviathan atttack and taunt by itself randomly. By that i mean only when actually attacking ? Reason im asking is becuase I have a map with boss waves, and want to spice up the bosses behaviours a ltttle as the have ;loads of Hp and takes a punch to kill.
What I basically mean is I want the Leviation to stop attacking and say eg. rattle its 4 arms and roar.
Do you need to fiddle with the model / behaviour / animation(create one) ?
What would be the best way to do this- and the steps nessasary to make it happen ?
I don't imagine it would be that hard through triggers, just have a trigger like whenever the leviathan takes damage, issue an order to all enemy units through a search area to attack it. The "stop attacking and rattling" thing is by far the most difficult thing you want to do since I don't think the unit has that animation. It's a pretty advanced thing to try to make your own but if you wanna do something unique with tentacles ask the moderator DrSuperEvil who is really knowledgeable/experienced in that area
Check to make sure it has any taunts at all. You can have a trigger
event : leviathan owned by player attacks any unit then,
Conditions:
If loop timer = 0
Actions
Restart loop timer (6 seconds or so enough time to allow the taunt to play)
set Taunt Integer to = random integer between 0 and 4
If then else, if Taunt Integer = 1
then play taunt animation for triggering unit. Or Order triggering unit to taunt, however you get a unit to taunt. Look this bit up.
If there are various taunts, you can have a bunch of "if then else" triggers and have the Taunt integer variables specify different taunts. 1 = stick finger up, 2= na na na na na, 3 = poke tongue out, etc, and leave a bunch of empty ones so that the leviathan doesn't always do a taunt every 6 seconds.
Hope this helps
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I have rushed through the forums but might have missed it if it here at all .
But for example, would it be possible to make say a Leviathan atttack and taunt by itself randomly. By that i mean only when actually attacking ? Reason im asking is becuase I have a map with boss waves, and want to spice up the bosses behaviours a ltttle as the have ;loads of Hp and takes a punch to kill.
What I basically mean is I want the Leviation to stop attacking and say eg. rattle its 4 arms and roar.
Do you need to fiddle with the model / behaviour / animation(create one) ?
What would be the best way to do this- and the steps nessasary to make it happen ?
I don't imagine it would be that hard through triggers, just have a trigger like whenever the leviathan takes damage, issue an order to all enemy units through a search area to attack it. The "stop attacking and rattling" thing is by far the most difficult thing you want to do since I don't think the unit has that animation. It's a pretty advanced thing to try to make your own but if you wanna do something unique with tentacles ask the moderator DrSuperEvil who is really knowledgeable/experienced in that area
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Check to make sure it has any taunts at all. You can have a trigger
event : leviathan owned by player attacks any unit then, Conditions: If loop timer = 0 Actions Restart loop timer (6 seconds or so enough time to allow the taunt to play) set Taunt Integer to = random integer between 0 and 4 If then else, if Taunt Integer = 1 then play taunt animation for triggering unit. Or Order triggering unit to taunt, however you get a unit to taunt. Look this bit up.
If there are various taunts, you can have a bunch of "if then else" triggers and have the Taunt integer variables specify different taunts. 1 = stick finger up, 2= na na na na na, 3 = poke tongue out, etc, and leave a bunch of empty ones so that the leviathan doesn't always do a taunt every 6 seconds.
Hope this helps