I know the Set Camera Channel action can use a camera from the Actors data type to view through various channels but how can you set models/textures to use the channels?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Set dialog RTT Channel, or that's my guees.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Was hoping to be able to be able to turn some doodads into live monitors without locking the player in cinematics mode.
It would be awesome to be able to do that, but as far as I know It is not.
So definitely no possible leads for RTT outside cinematics?
No I've looked into that a fair bit and haven't figured anyway of doing that outside of the CSE.
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What about custom models automatically being set to a specific channel?
Ok solved. Seems model textures can be made to default to one of the channels but this requires 3DMax or some other model making software.