1. makes sense
2. Still confused.. Why isn't this trigger working? When the first item on the dropdown is selected, it doesnt do anything. When a completely different button in the dialog (a button, not a dropdown or list item) is clicked, it runs the action..
TEST dropdown list item selected
Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
General - If (Conditions) then do (Actions) else do (Actions)
(Selected list item of QuestDropdownCATEGORY for 1) == 1
Dialog - Show TestItem for (All players)
crap, my bad. Changing it to "Selected" makes it work. I always forget that's changeable..
Whats the best way to set the list items to variables? Theyre treated as integers rather than an actual item like dialog items are, so If you move them around or take an item off then put it back later at a different part of the list, it all gets messed up!