Okay, i record some voise, convert in in .ogg format, and import to editor.
Then i create a new sound in data editor, put there this voice, test it ( it works in preview).
Then i create a transmission trigger, after some events. Okay, i see a face, a text, but no sound. Can find where is problem..
@slaydon: Go
Okay i try it in .mp3 ( dont know why you using it, because all voice was recorded in .ogg and .wav format, as it looks in data editor), add it in trigger and try to work with transmission and play sound. Still no sound :(
@Araxnid: Go
i spent all day on this thing, and still my progress = zero.
I save voice in .ogg format, import it to map, then create a new sound data with C_Sound option, and add a path to sound.
Then i try 3 option: 1) just play sound . Still no sound plays
2) Play a transmission (simple) . Still no sound..
3) Play a transmission..i have a portrait, but still no sounds...
Damn it, someone help me! :(
Okay, nice new bump! BUUUMP! LIke, a BOOOM! But not a boom exatcly.
So, i think i doing smh wrong in data editor with new sound file.
Can someone give me a example with working import sound? I will be very happy. Or can someone give me a url to map vith voice?
I'm currently having this problem. I've noticed the sound works when I'm not in cinematic mode. Not sure how to get it to work when in cinematic mode (mine actually fades out after about 2 seconds)
@Araxnid: Go Instead of using C-Sound as the type of sound, try using another type related to unit quotes or transmissions in general and see if it works.
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Okay, i record some voise, convert in in .ogg format, and import to editor. Then i create a new sound in data editor, put there this voice, test it ( it works in preview). Then i create a transmission trigger, after some events. Okay, i see a face, a text, but no sound. Can find where is problem..
Just import it as .mp3, save map, then add the sound? It worked for me when i imported a song/sound, so it should work if u just play the sound.
@slaydon: Go Okay i try it in .mp3 ( dont know why you using it, because all voice was recorded in .ogg and .wav format, as it looks in data editor), add it in trigger and try to work with transmission and play sound. Still no sound :(
@Araxnid: Go i spent all day on this thing, and still my progress = zero. I save voice in .ogg format, import it to map, then create a new sound data with C_Sound option, and add a path to sound. Then i try 3 option: 1) just play sound . Still no sound plays 2) Play a transmission (simple) . Still no sound.. 3) Play a transmission..i have a portrait, but still no sounds... Damn it, someone help me! :(
Okay, nice new bump! BUUUMP! LIke, a BOOOM! But not a boom exatcly. So, i think i doing smh wrong in data editor with new sound file. Can someone give me a example with working import sound? I will be very happy. Or can someone give me a url to map vith voice?
I'm currently having this problem. I've noticed the sound works when I'm not in cinematic mode. Not sure how to get it to work when in cinematic mode (mine actually fades out after about 2 seconds)
@Araxnid: Go Instead of using C-Sound as the type of sound, try using another type related to unit quotes or transmissions in general and see if it works.